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#40
Franzoesisch Winawer Franzoesisch
Winawer, Band 1: 7.Qg4 0-0; Stefan Kindermann
& Ulrich Dirr; Chessgate 2001
Franzoesisch Winawer, Band
1: 7.Qg4 0-0; Stefan Kindermann & Ulrich Dirr; 342 pages; Chessgate 2001
(www.chessgate.de)
Although there are many new
books and videos to discuss, I want to return to reviewing a single book that I
like and think is important. The book above (with the ugly oe
representing an o-with-umlaut) deals solely with the French Winawer variation
that goes 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Ne7 7.Qg4
00. The authors are GM Stefan Kindermann, who has contributed a number of
fine ideas to French theory (and many, many more in this book); and Ulrich
Dirr, a French expert who a training partner of Kindermanns. GM
Kindermann has been so involved with the evolution of 7...0-0 that Tal Shaked
and I, in preparing 7...0-0, continually referred to a variation we called
the Kindermann line and in general used his original analysis
extensively. For simplicitys sake and in deference to his title, I will
designate some of the authors analyses as Kindermann, and
others as K&D, not meaning to slight co-author Dirr by any
means. I should add that I have read and critically examined this book more
thoroughly than any other opening book presented in this column.

French Winawer 7.Qg4
0-0 is written in German and contains so much verbal explanation that a
real issue arises as to whether it is suitable for English-speaking readers and
others without knowledge of German. I believe that most French aficionados and
those playing against the main-line Winawer (i.e., players who elect to play
3.Nc3, 4.e5 etc.) will get such great benefit from this book that they
definitely should latch onto a copy right now. Others might want to wait for
the English translation that is in the works, bearing in mind that there might
be some time before it comes out.
For those who put a high
priority on a quality physical product, the binding and production values are
first class, using heavy paper and a two-ink system (red main moves, headings,
etc.). Since the book encompasses 342 pages of relatively small type (extremely
so in the Encylopedic and complete games sections), one can readily
imagine how thoroughly 7...0-0 is dealt with. Despite this, one should note
that for the practical player who just wants something to play for Black, there
are quite a number of independent systems that are sound and fully playable
(much more on this below). Thus, if one hasnt the time to explore this
massive volume, one can fairly quickly prepare a repertoire with 7...0-0 by
picking out one system (meaning for the most part one variation versus 8.Nf3
and one versus 8.Bd3). Primarily for this reason I had already planned to use
7...0-0 for the next (hypothetical) volume of my Play the French.
Aside from offering some variety, my earlier repertoire line 7...Qc7 has grown
increasingly complex. In my opinion, 7...Qc7 is currently in the best
theoretical shape that it has been in for years, but it requires play involving
hitherto unanalysed moves and very precise move orders versus a whole row of
White options. Several of the lines with 7...0-0 similarly require the utmost
precision to justify Blacks play, but it is easier to minimize their
number; and in some cases, Black really neednt walk the straight and
narrow at all. Unfortunately, the player of 7.Qg4 as White (who incidentally
receives intensive help in finding the best lines to play) must be ready for a
great many Black systems. Such is chess, however, and with Kindermann an avid
practitioner from both sides, the first player is given far more information,
new ideas, and original analysis than is provided by any other source. Although
the authors may not explicitly acknowledge it, I do find that they have a
greater overall sympathy for Blacks cause, and put their maximum effort
into finding good ways for Black to play.
Before delving into the
details, let me present the organization of the books main sections:
Part 1. A 17-page essay
On the History of the move 3...Bb4, including
milestones of 7.Qg4 development (i.e., the games in which moves
were introduced). Here one also finds photographs of and quotes by important
contributors to French theory.
Part 2. Central
Structures and Motifs, 23 pages: see below.
Part 3. Theory,
with (a) Model Games, 168 pages; and (b) Encyclopedic Presentation of
Variations, 53 pages.
Part 4. Complete Games
(unannotated and referred to by the Theory Section), 40 pages.
Part 5. Various Appendices,
such as a Bibliography, exercise solutions, and a variation overview.
I will discuss Parts 2 and 3.
Central Structures and Motifs is an instruction section that
presents bare structures, and then positions from practice or analysis
illustrating the main central formations and maneuvers that arise from 7.Qg4
0-0. The structure material is split into two parts: positions with exf6 e.p.
versus either ...f6 or ...f5, and positions in which the Black f-pawn goes to
and remains upon f5. The treatment is thorough and a bit oriented toward Black;
e.g., many structures are given with ...c4, ...f5, and ...cxd4, but White ideas
with c4 not mentioned (potentially important after ...f5). This is a matter of
emphasis and taste, of course.
The longer subsection
consists of 23 pages of very relevant and intelligently chosen exemplary
positions, supplemented by exercises. Many of the latter involve very difficult
moves to find for Black, even for a long-time Winawer player. The exercises for
White tend, with exceptions, to be more straightforward. Interestingly, many of
the positions are so complex and unclear that one can legitimately argue with
the authors solutions. Trying to do so is fun and undoubtedly expands
ones understanding. As an aside, its not clear that analytical
engines (Fritz and Hiarcs, for this book) were used in every case, a trivial
example arising in #23 (not worth showing here), when the authors have White
playing an unclear move instead of an outright win. But I believe that they did
use these analytical assistants extensively in the theoretical sections.
For those who have or will
get the book, some exceptionally good examples of positional ideas are given on
page 35, position 17; page 40, position 26, and page 35, position 18. Please
take a look; the French Defence is a marvelous opening.
Page 42, position 30 has a
short but lovely tactical idea for you to solve. (solution at the end of this
review)
Black to move:

Part 3, Theory,
is the core of the book. Its Model Games section is
brilliant. This consists of 20 games, each representing an important
continuation with every relevant deviation in the notes. The combination of
analysis and extensive verbal guidance should please readers of all types. As
many of you know, I generally dislike the exemplary games approach, which
almost always leads to omission of important moves and to a confusing
presentation. Assessments tend to be hard to find, if there at all, and the
reader isnt sure where the lines are located. But in this book the
authors are obsessively thorough, and unlike so many complete games
books, the lines supplementary to the main game are analysed in at least as
much detail as the main ones. Every line is referenced to the
Encyclopedia, so the complete theory is always at ones
fingertips; and in the reverse direction, many Encyclopedia games with analysis
are referenced to the Model Games section. Thus one enjoys the
luxury of extensive explanation without sacrificing clarity or the slightest
detail. This is the advantage of having 342 pages to cover such a specialized
line.
It is not uncommon for a
single main move from the Model Game to have alternatives covering 2-4 pages or
more, with considerable explanation. Kindermann and Dirrs original
analysis leads to a number of often surprising conclusions that Im going
to briefly overview. What stands out is the number of lines that are completely
playable for Black, but K&D also draw new conclusions favorable to White.
After 7.Qg4 0-0 8.Nf3, for
example, they find that:
(a) 8...Qa5 9.Bd2 c4!
(Portisch) looks fine for Black;
(b) 8...f5 9.exf6 Rxf6 10.Bg5
Qa5!? 11.Bxf6 Qxc3+ 12.Ke2! Qxc2! (McDonald) may suffice for Black, although
its not clear;
(c) 8..f5 9.exf6 Rxf6 10.Bg5
Nd7!? (Hug) is still playable here they devote 8 pages and much original
analysis to deal with all of Whites 11th moves. From the Whites
point of view, Kindermann likes 11.Bd3 best, and indeed, for those who
have/will get the book, I think that in Diagram 7 on page 75, White should try
to improve by 16.a4 Qa5 17.Ra3 for perhaps a slight edge, although a move
earlier, 15...Qa5 16.Qh3 Ng6 is possible;
(d) 8...Nbc6 9.Bd3 (also
arising from 8.Bd3 Nbc6 9.Nf3) 9...f5 10.exf6 Rxf6 11.Bg5 e5! was already
thought to be satisfactory, but K&D provide a thorough justification. And
so forth (8.Nf3 has several adequate solutions).
Against the modern and
theoretically more important 8.Bd3, K&D confirm theorys conclusion
that Blacks moves 8...Qc7? and 8...cxd4?! are poor. 8...Nd7 is also
marginal, although their main line is perhaps capable of improvement: 9.Nf3 f5
10.Qh3 Nb6

11.Rg1! c4 12.Be2 Na4 13.g4.
Here I analysed the move 13...fxg4 (instead of the games 13...f4? 14.Ng5!
h6 15.Nf3 and Whites attack was too strong), finding it unclear but
apparently okay. Perhaps 11.a4 is best instead, but a combination of ...Nc4 and
...Bd7 makes more sense to me than 11...c4(?), as given.
Still, the real point is that
Black has 3 or 4 sounder resources versus 8.Bd3:
(a) 8...Qa5, the most recent
try championed by Rustemov, is unresolved but holding up according to K&D.
They suggest that moves previously considered weak might not be, e.g., 9.Ne2
cxd4!?, and find several new moves in the main 9.Ne2 Nbc6 and 9.Bd2 Nbc6 lines.
(b) More speculatively, after
8...Nbc6 9.Qh5 Nf5!? (supposed to be bad) 10.Nf3 f6 11.g4,

Kindermann finds 11...g6!
12.Qh3 Ng7 13.Qh6 Ne8! with unclear play.
(c) A more established order
is 8.Bd3 Nbc6 9.Qh5 Ng6 10.Nf3 Qc7 (Hertneck), which I have long considered
safely equal for Black (one can even improve on his play in K&D). If one
wants a solid and easy-to-learn 7...0-0 line, this is one to consider strongly.
(d) And finally, there also
seems to be more than one satisfactory line after 8...f5 9.exf6 Rxf6 10.Bg5
(after 10.Qh5, 10...h6! and probably even 10...g6!? work out satisfactorily)
10...Rf7 11.Qh5 g6 (safest, although even 11...h6 may be okay) 12.Qd1. Now
Black has the older 12...Nbc6 13.Nf3 Qf8; or what Shaked and I used to call
the Kindermann line, 12...Qa5, which is also fairly easy to play,
e.g., 13.Bd2 (13.Qd2 c4! receives a very lengthy, original analysis from
Kindermann) 13...Nbc6 14.Nf3 Qc7! 15.00 e5 etc.
The moral of the story is
that White has a lot of work ahead if he wants to establish any theoretical
advantage after 7...0-0. Of course, as stated, Kindermann and Dirr seem to me
to have worked harder at justifying Blacks variations than Whites,
so one suspects that more research might partially balance the scales.
Therefore a question that naturally arises is whether White should still
consider 7.Qg4 a powerful practical weapon. Given the systems flexibility
and susceptibility to new ideas, I would tend to say yes. The fact
that some of the strongest players in the world continue to play 7.Qg4 is also
encouraging. For now, Black is certainly ahead, but lets see what the
future brings.
I am extremely impressed by
this books readability, depth, and originality. It is certainly one of
the highest quality opening books that has yet appeared. The question remains
whether such a massive volume on a limited topic will achieve sales
commensurate with the authors efforts (similar to the issue that arises
with Gutmans 4...Qh4 Scotch book, but in a more mainstream variation, of
course). Perhaps the thorough verbal guidance on these extraordinarily
instructive pawn structures will attract a wider audience eager to learn about
general French Defence ideas. I strongly recommend this book.
[For those interested, my
review of this book is expanded upon, with more examples and diagrams, in the
German-language magazine Kaissiber; see http://www.Kaissiber.com if youre
interested.]
Solution to problem
position: 1...Rxf3! 2.Rxf3 (or 2.gxf3) 2...Nb4! 3.axb4 Ba4 etc.'
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